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# 6 20-04-2005 , 01:22 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
thanx for the comments.
this mesh was sculpted in ZB and i wanted to use it as a disp map... but its not a good idea to use disp maps for such simple geometry like human face [unless u have time to render micro disp in MR user added image ]
so i exported a subdiv lvl 3 to maya , about 10k polys and also exported the base mesh for rigging.
user added image


Image dump