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# 17 12-01-2003 , 05:06 AM
-<{ JB }>-'s Avatar
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Join Date: Jul 2002
Location: Western Australia
Posts: 510
go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.

Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly.


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