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# 3 13-02-2010 , 05:44 PM
Registered User
Join Date: Feb 2010
Posts: 7
that's really good info, thanks very much. It is logical how you think about it.

I did a test and found that with a lot of the small very low poly stuff i can just up the number of sides for the tubes, rails etc. As long as i keep the history i can use them for the high poly stuff then just sculpt in the right place. Very handy...works with instances as well.

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