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# 3 09-09-2019 , 04:05 AM
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Join Date: Sep 2019
Posts: 3
In Maya 2016, you can use the Transform Component command. It opens up a menu similar to Extrude Face (but without the extruding) and you can modify the Local Rotate variable to have each face rotate on it's own pivot.

Transform Component is found with Shift+Right Click hold while components are selected, at least in Maya 2016.

Image attached for reference.

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