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# 7 06-02-2007 , 09:10 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah for Beet up, grunge, mud, oxidised and other rubbish layered shaders are the way to go!

BTW on a side note if you ever need dust you can use map a sampler info node to a ramp then into the incandesecne node of the material, that way you get more dust as the angle ofthe camera moves further to 180 degrees.


"No pressure, no diamonds" Thomas Carlyle