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# 8 10-05-2013 , 12:17 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

could you post your scene file please? I will try and take a look at the weekend.

What I probably have done though, would have been to model all parts to the same level of detail (if it's going to be combined as the same object in the end) so only one normal angle was required per-object. Just some additional edge loops or bevels on the sharp parts,

gubar