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# 5 04-12-2011 , 01:06 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520
Still can't figure out what exactly the problem is.
Tried reducing texture size, still crashes when I render from that angle.
Made a new camera... still crashes when viewing that angle.

What I'm suspecting now is the transparent glowing Torus around the planet, but deleting it doesn't really stop the lag in the viewport.

Seems reducing the polygon numbers on the spheres fixes it (I hope it stays this way). I've smoothed all of the spheres to appear rounder, maybe that's what caused the problems.
Yeah, it fixed it. The Reduce poly tool is very useful for this problem. Seems I have to either:
a) Keep the scene limited to a certain amount of polys
or
b) Make sure that the camera only has to render a certain amount of polys, thus some views will not be rendered if too many polys are in the same image.


Last edited by SilverFeather; 04-12-2011 at 03:46 PM.