Thread: BMW Z4 Coupe
View Single Post
# 8 10-06-2006 , 09:08 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
pbman, the last car I was working on was the BMW M3 CSL, but it was a poly model. I've pretty much given up on polys now, so I started another with NURBs. The lower headlight dimples are a simple bump map that I threw on for visualization. It's nowhere near the final look, but bump maps are alsways good for texturing your lights.