looking forward to see more.
the eyes dont look too bad :blush:
another quick Q about Z Jay, is there a way to smooth the normals now in V3.0, because tyhe main difference really between the way Z and MB displays triangles is MB smooths the normals on the mesh. [ you get a better approximation of the smoothed mesh that way i think.]
did they allow smooth normals in Z3. maybe you can ask on other forums if you dont know. i dont want to create an account to ZBcentral just for 1 question
thx
Last edited by vladimirjp; 19-05-2007 at 05:47 AM.