Originally posted by Jay The blinn is purely a material. the texture would be loaded via the color channel in the blinns attribute editor. this will then bring up your texture window to choose a 'file', you cant then go and search for your texture on your hardrive. Yes I loaded it via the color channel in the atribute editor, but I did not choose a file from a texture window, I just clicked on the color swatch and selected a color, under the "Common Material Attributes" section, the reason I thought it created a texture file is because in the COD4 asset managers error, it references the Name I gave that blinn when I created it. Here is the exact Error... Can't find material [temp] in directory 'D:\Games\COD4\raw/material_properties/' or 'D:\Games\COD4\raw/material_properties/' aborting.... So you are right the converter does need to be told where to look....the problem there is ...so do I.....lol Thanks Again for the help in this matter, 0Gravity