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# 2 02-06-2003 , 02:52 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
try making your ocean as a nurbs plane, and move the isoparms to create irregularity in the surface.

when you apply the shader / texture to the surface, the shader should conform to flow with the isoparms of the surface..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S