Thread: Grainy Renders
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# 3 27-04-2014 , 03:50 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
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I'm assuming you're using an area light with the light shape activated. The high samples need boosting. The trick is to balance that with the render settings samples. On a side note, it does look like the normals on the gems could be hardened for a more chiseled look and the refraction traces in the render settings could be increased.


- Genny
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