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# 2 01-01-2011 , 10:15 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Found a less than elegant solution,before assigning a controller to any joint/handle;
-center pivot
-snap to origin ( of the scene of course)
-freeze transforms
-then group it and move the group and rotate as you like

this way maya maintains the objects local rotation axis, you have a parentnode on top but hey you can't win them all


My website;
https://www.eyellem.com

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Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188