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# 5 04-02-2009 , 05:20 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks gster - when i tried smoothing, the UVs stayed in the same place in the texture editor, but when i rendered it went from looking like the bottom image to the middle image.

i looked at the smooth mesh options, but they were already turned off and telling it to derive from maya in the subdivision settings just had the same effect.

I tried rendering my frog with the exact same settings from maya 7 (which renders fine) and the same thing happened. the only workaround that i've found so far is to set the filter type to off on the color file and that seems to render it fine - tho i'm not sure how this affects the quality of the file.

hmmm...


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