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# 3 15-01-2005 , 05:04 PM
traveler's Avatar
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Join Date: Jan 2003
Posts: 214
well if you model with maya with such high detail the poly count will be ridiculas-1-000-000 polys not posible unless you have a moster of a machine............so instead paint a displacement map in zbrush and export it into zbrush and boom you got the same look but much better detail..one down side the render times are a little slower!...

8ter

trav


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