Ok- Mike see the issue with the Fantasy Female is, her body stops after the dress is applied. See guys like myself want to model the body first then create the clothes borrowed from the body parts. This is the way I was told to model women t hen apply clothes on them. With a tutorial like this, it gives us a different way of modeling. I think that we need to see the difference between one way of modeling verse the other way this way we the students or purchasers can make choices when faced with different types of models to produce. I wish there was a tutorial that address the two Low and High res character Modeling. All in one to give us a well rounded view of what to do with our choices. I think there are 2 to 3 different ways to model. [Box Modeling] - [Poly to Poly] and then there's this thing called [Free Form] style of modeling. See if there were a instructor out there that understood how important something like this really is, my God! this would be something to invest money and time in. As a new guy to all of this. I see so many examples from different people whom are really good and those whom are somewhat ok . But from a new guy stand point. It all looks good and from this view point, there's a ton of room to make mistakes and get use to them. Why not consider doing something like this, but not split it up. Make it a part of one tutorial but within different chapters. See there's nothing out there like this. Some instructor from this site can be the first, and I tell yah, this will spread like wild fire. Because it will be a breed of it's own kind. Of course one can say, "Hey there's this tutorial her and there's one there" but guess what, those types will be from two to three different people whom has a different spin on this type of learning and I tell yah, Us new guys will get confused really quick, then move on thinking that we got it, when we might not. So my question here is, why has there never been a tutorial like this from site to site? Why not this one, why can't this site with the talented instructors do something different. This could be if yah really thought about it. I have gone from site to site looking around everywhere, and I run across the same types of modeling techniques, but nothing like what I am describing here. As I stated before, I am a new guy to all of this coming from a 2D world of drawing, and want to incorporate the 3D side to the mix. But saw a missing piece to the puzzle. This type of tutorial would be awesome, it really would be. Please think about what I am saying here before responding. Also this is just what I see missing. Thanks, Savnac:bow: :bow: