Thread: My old man
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# 3 08-01-2009 , 03:09 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
thanks jay, i was becoming aware of the mouth area having too many edge loops and i found a couple i could delete.

Also do you smooth the model in maya and then export it or do you just sub-divide it in zbrush from base mesh?


Last edited by honestdom; 08-01-2009 at 03:13 PM.