mib_color_mix connections ?
ahoi everyone!
I am currently experimenting with skin shading. Since my girl finally gets her own avatar version of herself I need to make use of misss_fast_skin_maya and misss_skin_specular. both shaders are about to be plugged into the mib_color_mix.
but either I missed a thing or made incorrect connections to the mib_color_mix or it is a buggy thing (which I dont believe!) I added an animatedGIF to show the rendered results. despite the quality of my settings in this stage it shows clearly that with the mib_color_mix (only the misss_fast_skin_maya is stuffed into it right now, but it looks the same with a second shader!) the scattering effect is lost -> watch the ear on the left side.
what I did is to simply drag and drop the sss shader onto the first slot of mib_color_mix. the connection editor shows:
misss_fast_skin_maya (outValue) --> mib_color_mix (color_0)
if I´d connect it to Color Base it will render completely black btw.
I did a lot of reading yesterday but still can´t figure out how to properly connect shaders (in particular SSS shaders) with the mib_color_mix.
can anyone please lend me a helping hand?
many thanks in advance
_falott
everything starts and ends in the right place at the right time.