Since posting the last screenshot I've made a few minor changes here and there, mainly just shaping the body so it looks nice and sleek. I'll post progress when the underside hull and guns are completed I was going to smooth the hull, but I'm still unsure of what a decent polycount would be for a doom3/quake4/halflife type of engine. If anyone knows anything about this sort of stuff, can you please set me a limit... the smooth option looks great on it but adds a rather hefty polycount...