Thread: prototype game
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# 12 30-05-2007 , 05:31 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
starjsjswars - once its loaded in once it should be cached in your browser and run ok. It's not really optimised though as I'm still learning the basics so it might run a bit crap on some PC's. I guess if you look in your browser cache for the file index.vmo and then drag it into a browser it should run straight from your computer.

Rhetoric Camel - thanks user added image its not too bad actually as the program I'm using (Virtools) uses a 'CASE' based programming technique where you drag and drop behaviours onto objects and link them to different things.
For example the car movement is a script attached to a car object and is run when the car is copied to a position. All I did to set that up was create a blank script on the car, drag a 'move to' behaviour onto it and then add a random behaviour to randomise how long it took to move to the position. It got a little more complicated as I was making instances of the car (like copies but still sharing the same mesh, shaders and textures as the original car) but thats only because I made it so user added image

richand26mhz - I'm at Leeds Met, UK, doing a Masters in Creative Technology

Si


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