Thread: sandscape
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# 7 18-03-2008 , 07:27 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Just use planar mapping (prob. over the y -axis)and apply a checker texture on your model then open the uv texture editor and scale the uv's so that they are square.


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