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# 6 12-01-2010 , 02:10 AM
Registered User
Join Date: Dec 2009
Posts: 56

Thanks all

Hi everyone

Thank ya all for your great replies.

Actually, I had already done a previous 3D head using Blinn and Dr Julian's technique of layering skins in Photoshop and then UV-ing it into Maya. I put a Fractal bump map on Lambert and rendered a close-up. Looks great (I'll try to post it later) but I dunno...the skin looks great with the red spots and all (I used Nagel's skin brushes) but it still looks "plastic-ky".

That's why I went on to misss_fast_skin. Now that I know it can't be used alone (thanks dave!), I'll try combining it with Lambert. I've already done it (combining misss_fast_skin with Labert on a head mesh but still "not quite satisfied" with the photorealism. I guess I'll try tweaking it some more.

Thanks guys!