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# 1 05-08-2009 , 04:41 AM
Soulrider911's Avatar
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Join Date: Jul 2007
Location: California
Posts: 180

help with soft shadows

Im am having a heck of a time for some reason with this current project im working on...I have never seen this symptom before. I am using global illumination and lighting using poly planes with a surface shader on it that only illuminates light...But I am getting these really weird and incredibly in-accurate blobby shadows? any ideas...Also is this method of using a poly plane and Final gather the best method to obtain soft shadows? sorry about the crappy image hopefully you can see what im talking sbout
thanks
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