Thread: New Face - Poly
View Single Post
# 16 19-06-2003 , 01:55 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
it's a good start.

I might suggest cutting back some on the number of faces. If you plan on smoothing or converting to SubD, you really do not need that much in your base mesh to get a good looking character.


-Mike
The Maya Toolbelt