Thanks paldav!!
After watching Kurt I learnt a new trick, picking vertices that were too out of shape and scaling to line them up. Also being a bit more careful when moving stuff around, even in nurbs, trying to keep them vertically or horizontally colinear. Only the cockpit and aerial I think, wheels and I should be close to the texture part, yyyeeeeeeehhhaaaaaaa.
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes