hi M, formally known as )v(, i dint use any melscript for creating that wire. i was thinking how to create that wire. had to find some way. as i am using 3dmax also i thought of exporting the helix spline from max to maya, but i thought there would be some way to model that freaky cure in maya had to think a lot abt it. some trial n error and i got it! so here goes my technique to the WORLD! ( and to SuperDave71 ) i took a circle and grouped it once. so i had two pivots for the circle. one for rotation and one for position i keyed the rotation value and then the position value. then took a animated snapshot of it so i got lots of circles with the twisted path! then i selected all the circles and lofted it! then i tweaked some isoparms and some points at the end for the shape i wanted. if u keep the history on then u can also change the thickness of the wire! no use of melscript. i know a bit abt mel but not that much! had to think a lot abt it!