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# 1 04-10-2005 , 05:52 PM
Registered User
Join Date: Sep 2005
Posts: 23

Specular with hard edge

How can I make the edge of a specular highlight hard, as opposed to a soft gradient. I want a glossy wet look.

The maya help file suggests adjusting the Blinn specular roll off. This seems only to affect the overall brightness.

I want my spec. to be a sharp white dot. Not a soft airbrush dot.