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# 1 08-09-2010 , 06:14 PM
n88tr's Avatar
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Join Date: Jul 2009
Location: Netherlands
Posts: 188

texture stretching, where did I go wrong?

I modeled an anti-tank barrier for a HalfLife2 mod and then skinned it photoshop. It was a big step forward for me in terms of uving and then getting it all working and a working skinned material on the object but I see I have a lot of texture stretching.

Where did this occur do you think, in the uv when I was sewing edges or what?

what is the first thing that pops into your mind?


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