Thread: walk/run cycles
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# 4 28-05-2004 , 05:20 PM
vladimirjp's Avatar
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Originally posted by Rubberkidney
well that sounds good..but i have a few questions of course : ) if im going to use the trax editor, im going to need a character set .also..how do they follow the root if they are just clips...i would have the root animating all over the scene and the legs doing their little cycle thing where ever the clip was originally forged...let me know any thoughts or suggestions..

u don't have to have a character set, but it's always a good idea
.
the clips are independent of local space, i.e. u can animate a walk cycle and use it as a clip, and then key frame a root jumping around in a scene, but the clips will remain relative to curves they were created with. and those curves are no longer part of global position in maya, just points in time i guess. it's hard to explain. the best way to learn is to just do. use a simple sphere and work with it


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