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# 5 15-03-2006 , 02:42 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by j5ive
From what I've read you should maintain as proper topology as possible, using 4 almost square sides, as it can seriously affect the way light is reflected and simply makes it easier to texture/alter geometry etc. It also can cause major probs with animation if your geometry is not 4 sided and smooth flowing.

u have proof or examples of such cases?


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