well, obviously nobody can help me with that UV transfer. however i figured out that something might be wrong with the polygon geometry in the first place... i tried to convert it back to a polygon object and for some reason the edges (in object mode) are dashed, as somehow 2 edges are in the same place. when i pick some vertices and try to move them, something odd happens: the vertices seem to double, and i can only move what appeards to be some kind of hull but the shaded geometry itself won't change. WTH???? i added 2 pics, the first one is to show the edges, the second one to demonstrate the "doubled" vertices of whose i moved a few... of course i tried to cleanup nonmanifold geometry, but nothing happened. PLZ, that's not the first time this happens. the has to be a possibiliy to make this unhappen... by the way... i upgraded to maya 2010 and same problem here!