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# 5 10-01-2004 , 01:07 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
alrighty!

i guess before working on the building texture, the ground texture should be tackled first.

i'm doing grass for the ground texture, and i've created it to some extent using basic photoshop stuff, but what i've noticed is that the grassy ground still looks very flat even with bump mapping on. any way to fix this with textures, or should i model individual grass blades to achieve a more realistic thickness to the grass?