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# 5 06-09-2005 , 08:39 PM
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Join Date: Jun 2004
Posts: 274
ok i did it on the side,

https://uk.geocities.com/cook_the_kids/tutorialthing.zip

its prety simply, just boolean a from b (select the cylinder first then the object which will create the hole) the first one (closest to middle of grid) is just the basic shapes.

2 = combine inner and outer cylinder then select the cylinder and then the box then boolean

3 = deleted the extra polys stopping you from seeing inside

4 = 3 but with a cube as a door

5 = 3+the 2 combined cylinders, then boolean one from the other to get a curved door.

6 = cylinders with curved door

hope this helps user added image