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# 4 16-12-2009 , 05:15 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
This is really not an "easy modeling issue".

Doing it all in nurbs within maya works; however, nurbs tools in maya are finicky. You can achieve a nice result though.

Converting it to polygons is trickery and has a lot of steps - each of which can cause problems if not done correctly. But in the end you can get a poly surface which you cannot get in Rhno since it's an all nurbs based modeling package.


Here is an outline of the process and some renders...Is this what you are trying to achieve?

user added image
user added image user added image

Let me know if this all makes sense. If you are really confused I can try to make a camtasia video of the process for you.

Here is a similar thread on using booleans and surfaces to create a womans shoe...

https://srv01.simply3dworld.com/showt...threadid=33381


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 16-12-2009 at 05:35 PM.