" Cool, be nice to see this get finished off later." -I have a lot of those projects at the moment, but i think i will finish this one off Thanks for the tip about importing a higher subd level from Z to Maya. I don't what you use for creating your normalmap probably ZBrush or Maya. I use a program called XNormal it can handle a lot more poly's than maya and creates a quicker and better normal map then ZBRush. It's also free https://www.xnormal.net/1.aspx