Originally posted by mastone The polycount thing was a general remark as I hear people shouting ridiculous polycounts like 10K as far as i know A 6/7 K polycount is acceptabel for a maincharacter nowadays. I got that info from a sybex book on game creation using Maya, the word ridiculous isn't quite the right one.... You can use a less poly model, there's nothing wrong with doing so,but why would you when technology allows you to use more just as easily, and you can even make the smaller details better allowing for close up shots etc? A larger poly count only allows for more freedom in my opinion, but then once again it's only my opinion and I am quite new to 3d so may quite well be wrong! lol I just don't like being restricted in creativity! (Maybe game modelling just isn't for me...haha)