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Old 06-03-2003, 04:47 AM   #31
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250

Lol, the pose is unique . But great job on that fast model! BTW, for a detailed head, attatching to a not as detailed body... what I would do, is on the edge that goes around the neck, before the head... add the number of verts you need by the split poly tool. Then just use the C+MMB technique to line them all up and connect . Shouldnt mess up your smooth, seeing i did it a ton on my golem model.. when i thought it all had to be one piece no matter what . Once again, really cool .. its amazing how that image you showed from the editor looks so much more basic then the renders you have shown... great job undseth. .
"I should call you sugar maple tree cause i'd totally tap that" haha

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