Lol, the pose is unique
. But great job on that fast model! BTW, for a detailed head, attatching to a not as detailed body... what I would do, is on the edge that goes around the neck, before the head... add the number of verts you need by the split poly tool. Then just use the C+MMB technique to line them all up and connect
. Shouldnt mess up your smooth, seeing i did it a ton on my golem model.. when i thought it all had to be one piece no matter what
. Once again, really cool
.. its amazing how that image you showed from the editor looks so much more basic then the renders you have shown... great job undseth.