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20-11-2020, 03:37 PM   #1
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Join Date: Jan 2020
Posts: 7
Assign Cached MASH spheres sperate shaders to

I am currently working on a project where spheres created from MASH are bouncing around. Each sphere has it's own shader. I want to bake the animation and have a performance friendly animated mesh i can reassign shaders to each sphere. I tried alembic cache but i lose object ID afterwards. It seems to be such a simple task but i can't put my head around it

Could someone run me through a viable process?

Thanks in advance!
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