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# 4 08-04-2006 , 05:23 PM
Joopson's Avatar
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Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
make sure you have the MayatoMR plugin loaded(windows>settings and preferences>plug-in manager)
then you right click and hold on the model and go to materials>assign new materials>Dielectric_material

now the model should turn green.... go to the render globals window...(windows>rendering editors>render globals(or render settings, if using maya 7)) and go to the Render Using dropdown menu in that window, and select Mental Ray.... go to the mental ray tab and go to the tab that says Final Gather, and turn that on, and change final gather rays to around 300(i normally use 1024, but that can take a few minutes to render). go down to the thing that says image based lighting, and click Create, and the attribute editor should come up, now you browse for your HDRI map( https://www.debevec.org/Probes/ has alot of HDRI maps)
Then, click the model, rightclick and hold, go to materials>material attributes, attribute editor should come up, change the col to a very light blue(almost white)
change the lor to around .645, change the col_out to a slightly darker blue... and change lor_out to .066

also change Phong_Coef to 52.892

if this didnt work completely, just tell me

and render, you should get something close to this....

Attached Thumbnails

Environment Artist @ Plastic Piranha
www.joopson.com