Thread: modeling a head
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# 17 01-01-2007 , 09:20 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Getting the right mesh density I found a pain, I can now get some nice decent shapes etc using a lot less geometry, just by practicing and using the smooth proxy mode to mirror the low poly into a smoothed poly mesh to see what the changes on the low poly does (I dont think that I could have made that sound more confusing if I tried LOL!)

Also using the sculpt poly tool helps out a bit (with the smooth function on) to get nice subtle changes, again seeing the result using the smooth proxy.

Hope this helps


"No pressure, no diamonds" Thomas Carlyle