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# 4 10-12-2009 , 11:32 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
something I sometimes forget to do when using normal maps made in zbrush, is to make sure I set the bump node to use as 'tangent space normals' rather than bump. Make sure you have created the normal map with the right settings. And I have been making use of a tip I read which i have found helpful which is to create a cavity map in zbrush and mulitply it over the colour map, to give the normal map a bit of a helping hand like.