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# 2 05-10-2012 , 01:01 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
The opacity of the object depends on the shader(which I'm taking you're referring to as texture) so there wouldn't be a master control for the opacity of all the shaders assigned to objects in any given group. You can create this though. Add a custom attribute to the group node and use that attribute to drive the shaders' opacities using 'set driven keys'.


- Genny
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