Thread: Robin Hood
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# 4 02-09-2008 , 03:38 PM
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Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
yeah. My current plan is as follows:

Add displacement map in shape of castle bricks.
Add procedural bump map for close ups - there will be one, MAYBE two.
Add procedural color textures... also for close-ups, probably will match the procedural bump in shape.
Add flags on the top spire and the center spire
Add catapults to flat surface towers.

This will be composited onto a live-action hill, which will give the foliage requested, however, I'm thinking I should have some vines on the outside as well, but I'd like to render them as objects, not a map, due to the close-up. So:

displacement - will the system automatically tessalate my mest when I apply it, or do I have to do that? I've actually never used displacements before.

I'm sure there are tuts about flag dynamics, as I'm not familiar with Maya's dynamics package.

What do you think? Will displacement take care of the lego feel? Or do I need to bevel the edges or something? Thanks!


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Peter Srinivasan
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