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# 2 13-01-2006 , 03:31 PM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
You can isolate sections of the hand and UVmap them separately. Then you can stitch them all up as required in the UV editor.
You'll get some tips from Mike Mckinley's tutorials on his site (I think its the polygon texturing one) at https://www.mtmckinley.net/


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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