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# 3 06-01-2007 , 12:45 AM
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Join Date: Jan 2007
Posts: 3
Thank you for the suggestion, although I am not sure if it would be practical to have a seperate mesh for every single frame that I need a deformation for, since that might make the file too large having all those models in there and slow it down in game. On the other hand, deformations with vertex animation with deformation's to the individual vertices of a mesh makes the file much bigger, so it could be that you have come up with an alternative method wich is actually better than what I am trying to do, and would result in something that would run faster. However, on this, I am not sure, but I will still try to do it with just one mesh for each hand.

Does anyone else have any input on this?