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# 4 01-04-2008 , 08:41 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Use the Layer Texture not shader, the snow texture is a procedural i do not mean a snow like texture.
You can find it under 3D textures, it will apply itself based on terrain, either use this or snapshot the UVs of the terrain (UV editor > snapshot) and paint the alpha map yourself.

Or paint directly on the surface (paint the map on color for ease then assign the file texture created to the relevant alpha channel of your layer node instead) you can also do a combination of the two by layering a snow procedural and a hand painted alpha togeather (can be done with math or layer nodes or by mapping one to the others color balance settings, see documentation).

If repition is the problem , as i said look into changing settings in the 2d or 3d placement nodes linked to the textures you are using. If you want to get a less artificial look you could bring your alpha or your texture map into photoshop and tile it a few times then place a layer above your new tile set and set the layer to multiply, overlay etc and brush somes values into the layers to give you some higher resolution variations on a bigger tile.