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# 33 13-01-2006 , 05:11 AM
jerj's Avatar
Registered User
Join Date: Sep 2005
Posts: 10
Wow, all in NURBS! That's awesome.

I personally like Kurt's method, of roughing out with NURBS, then converting to polys to add the geometry and shape, then sub-d's for final details... but the question is, do people really use this method in the working world? user added image If so, I'm set!

I've been trying to learn box-modeling, and all that jazz... but it's confusing to me. I find NURBS or even the poly by poly method (at least for head modeling) to be much easier, and I get cleaner results.


.. J