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# 1 12-05-2009 , 03:38 PM
Registered User
Join Date: Mar 2008
Posts: 43

Skinning Problems

Hello
I have some problems with my model that i have made and now i whant to add the skelet to my geometry.
The skelet works fine and i have everything at value 0 so
nothing should move or chainge.

i will write exacly what i do.
I oppen my fice with the body and geometry it is in the sam file.
Then i go in to Outliner and select all the joints that i have on my skelet.
When i have done that then i shift click on the geometry that i whant to bind to the skelet. And i go in to the menu Skin-->Bind skin-->Smooth Bind and i use a book as guild in this project so i have put all the settinh right.

Now i have a skelet that affects the geometry. I go in to modify-->Evalute Noads and uncheck Constrains and Ik Solvers i do that beause i whant to be able to move evry join by it selfe and see how it affects the geometry.

And now i whant to save a check point in case something goes bads. so i save a file on how far i have gotten. And here starts the problem i don't have any problems before i have used the Smooth Bind it is just after i have connected geometry and skelet.


I have tryed to remove all history befor i save but still it is messed up.
When i save it looks fine but when i open the saved file then it is like it looks below.

Plz help i need to write a raport on why it is like this so all help is welcome.

Thanks//Armandz
Sorry for my english

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