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# 1 27-01-2008 , 01:01 PM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519

How would you approach creating blendshapes for eyelids?

I have these eyelids for my character tat, are, unfortunately attached to the skin as apposed to being seperate geometry. Which means i can't just 'rotate them'.

For realism i have to create blendshapes.

How should i go about doing this,.....using joints, pulling verts, soft mod?


Any ideas.

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