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# 13 18-07-2006 , 11:22 AM
ChikaraNinja's Avatar
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Join Date: Jul 2006
Location: UK
Posts: 14
I generated the landscape using world machine, started with a Perlin noise based fractal, then the tool allows the user to sculpt the landscape using erosion algorithms, height modifiers, etc.

I exported a height map as a bitmap image, applied it as a displacement map in MAX, then converted to a poly shape so I could further edit the terrain to my needs.

Most of the detail there is a pocedural bump map since too many polys in the scene would be a nightmare to navigate.


Eeekk... Undo!